The full Steam game lists 53 achievements; the separate Steam demo has five. Make sure you are checking the list for the application you are playing. A five-item demo guide does not cover the released game's complete set of objectives.
The walkthrough below covers the five demo achievements: finish the demo, visit the shop, collect three damage types, consume a mysterious meal, and complete the bestiary. Full-game unlock routes, ending conditions, and a complete 53-item checklist are outside this page's verified coverage.
Check which achievement list you need
| Version | Steam app | Achievement count | Coverage here |
|---|---|---|---|
| Full game | 1799840 | 53 | Version and count distinction |
| Demo | 4081520 | 5 | Five objectives and practical cleanup steps |
These are separate applications. Progress through the demo's short list should not be treated as completion of the full game, and a requirement from one list should not be silently substituted for a requirement on the other.
The five demo objectives
| Achievement | What to do |
|---|---|
| Thank You For Playing! | Reach the end of the demo. |
| Umbada's Trading Outpost | Visit the shop. |
| Ready For Anything | Collect weapons covering slash, pierce, and impact damage. |
| Who Cooked This? | Find and consume a mysterious meal. |
| Knowledge Keeper | Find all of the demo's bestiary entries. |
A practical order is to follow normal progression while collecting weapons and encountering enemies, reach the demo ending, and then clear any remaining objectives. The shop has a post-ending access step, so searching for a conventional storefront before finishing can waste time.
The meal and bestiary tasks are independent. Eating the special food solves the meal objective; it does not fill a missing creature entry.
Thank You For Playing: finish the normal demo route
The demo covers the opening area, a first dungeon, and a boss. Follow that progression to its ending for Thank You For Playing! You do not need to turn the run into a search for every optional secret before reaching the endpoint.
The combat rhythm is worth learning early because repeated weak attacks can make ordinary encounters take much longer. Let the power meter recover before striking, then create space while it refills. Running uses that meter, so immediately attacking after a sprint can produce disappointing damage.
Use the bestiary to check weaknesses when a creature is difficult to defeat. The weapons collected for Ready For Anything also give you different tools for these encounters, rather than simply filling a collection requirement.
The normal demo route is the relevant target. Reaching an unfinished-looking area with unusual movement does not replace reaching the actual ending.
Umbada's Trading Outpost: return to a save or rest point
After finishing the demo, interact with a save or rest point object to access the shop. The timing matters: the shop visit follows the ending rather than requiring you to locate an ordinary building earlier in the opening area.
If you reached the ending and left the game, continue your demo save and interact with the save or rest point. Look for the shop access there before retracing every outdoor route.
The objective is to visit the shop. Its requirement does not ask you to buy a particular item or spend a minimum number of Ancient Coins, so do not turn it into a currency-grinding task.

Visit the shop after reaching the demo ending.
Ready For Anything: collect different damage types
You need weapons representing slash, pierce, and impact. Finding several weapons that all cover the same type does not meet that three-part objective.
The demo's rusty sword, spear, and wooden club provide useful examples of those different weapon families. Check the damage information on the weapons you have collected instead of judging coverage only by their appearance or attack animation.
Three melee equipment slots let you keep different options available. That also makes the collection useful during the run: a weapon that works well against one creature may be a poor choice against another.
The objective asks for collection, rather than a particular weapon level. If it remains incomplete, audit the three damage categories first. Repeatedly leveling your starting blade will not supply a missing impact or piercing weapon.
Who Cooked This: consume the hidden meal
The meal's useful landmark is the large underground room before the elevator. Find the skeleton reaching toward a wall and examine the indicated stonework to open the concealed room.
Find and consume the mysterious meal inside. Seeing the pickup or discovering the doorway is not the complete achievement condition.
You do not need to collect every food item or solve an awkward jump toward another visible meal. This objective requires a mysterious meal, and the hidden-wall route gives you a documented target without relying on the demo's movement exploit.
If food is the only thing missing from your list, focus on that underground landmark instead of repeating unrelated creature fights.
Knowledge Keeper: identify the missing bestiary entry
Check the bestiary itself before searching. A creature you have not registered calls for a different cleanup task from a missing weapon or meal, and your empty entries are more useful than an assumed universal last monster.
Fish are an easy creature to overlook because they are in the water rather than standing on the path. For the demo's fish encounter, aim a throwing knife at the fin protruding above the surface. Hitting the water causes the knife to disappear instead of reaching its target.
A successful hit draws the fish toward you, letting you finish it with a main weapon when it comes close enough. Wait for a clear above-water target rather than spending every throw against the surface.
The Dagger Belt's knives recharge, so a missed throw is a reason to wait and adjust your aim. It is not evidence that you must find a new supply of consumable ammunition before trying again.
Do not assume the fish is your last entry if it is already registered. Return to the empty entry on your own bestiary and continue checking the creatures encountered along the normal demo route. Out-of-bounds enemy experiments do not establish additional requirements for this five-achievement list.
Finish the remaining objective directly
Before starting another run, compare the uncompleted achievement with its actual condition:
- Ending missing: return to the normal dungeon and boss progression.
- Shop missing: interact with a save or rest point after the ending.
- Weapon collection missing: check which damage category is absent.
- Meal missing: open the reaching-skeleton wall and consume the food.
- Bestiary missing: inspect empty creature entries and check the overlooked fish encounter if relevant.
This keeps cleanup tied to the objective that is actually unfinished. A second full playthrough, more weapon grinding, or repeated movement-exploit attempts should not be your default response to one missing demo achievement.